

More specifically, classic players shouldn’t have had to download the Reforged client which changed their UI, stripped them of features, added bugs, and made them download 30GB or so data of Reforged models and graphics that they can’t use. Features that aren’t yet available in Reforged can just be disabled in Reforged, or if necessary on as a whole, but at least classic players would still have these feature in single player and LAN as they always have. But sure, 1.31 has its own advantages and is still much better than Reforged as long as you block it from updating.Īs for 1.31 or a classic version of the game needing its own servers and not having crossplay, I was hoping from the start that classic players (or people opting not to use Reforged features) would have minimal to no disruption of their game client, engine and system requirements, and still be able to crossplay with Reforged players. Notably it’s before the data migration of 1.28 which changed the locations of game files, and it doesn’t auto update to Reforged like 1.31 did for so many people. It’s the most “pure” version since the classic team started updating the game and therefore has the least amount of changes and bugs.


As a few others have said I like 1.27, at least for single player where map size limits aren’t of concern.
